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hub / github.com/20tab/UnrealEnginePython / PythonConsole

Class PythonConsole

Source/PythonConsole/PythonConsole.Build.cs:6–35  ·  view source on GitHub ↗

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4using System.IO;
5
6public class PythonConsole : ModuleRules
7{
8
9
10 public PythonConsole(TargetInfo Target)
11 {
12 PrivateIncludePaths.AddRange(
13 new string[] {
14 "PythonConsole/Private",
15 // ... add other private include paths required here ...
16 }
17 );
18
19 PrivateDependencyModuleNames.AddRange(
20 new string[] {
21 "Core",
22 "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
23 "Engine",
24 "InputCore",
25 "UnrealEd",
26 "Slate",
27 "SlateCore",
28 "EditorStyle",
29 "TargetPlatform",
30 "UnrealEnginePython"
31 }
32 );
33
34 }
35}

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