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Functions2,200 in github.com/1j01/janitorial-android

↓ 3 callersFunctionisPrimitiveType
( type )
three-stuff/LDrawLoader.js:288
↓ 3 callersFunctionit
(t,e)
three-stuff/zip.min.js:1
↓ 3 callersMethodlength
()
three-stuff/three.module.js:3653
↓ 3 callersFunctionlevelGroupToSlug
(groupName, gameName)
src/game.js:505
↓ 3 callersFunctionloadFromHash
()
src/game.js:6909
↓ 3 callersFunctionloadLevelByName
({ levelName, game })
src/game.js:2806
↓ 3 callersFunctionloadLevelFromTextFile
(path, game)
src/game.js:2102
↓ 3 callersFunctionloadResources
(resourcePathsByID)
src/game.js:2145
↓ 3 callersFunctionloadSubobject
( subobject )
three-stuff/LDrawLoader.js:1829
↓ 3 callersFunctionloadTextFile
(path)
src/game.js:2093
↓ 3 callersFunctionmakeDroplet
({ x, y })
src/game.js:937
↓ 3 callersFunctionmakeFan
({ x, y, on, switchID })
src/game.js:846
↓ 3 callersFunctionmakeFire
({ x, y, on, switchID })
src/game.js:832
↓ 3 callersMethodmakePerspective
( left, right, top, bottom, near, far )
three-stuff/three.module.js:5921
↓ 3 callersFunctionmakeSwitch
({ x, y, on, switchID })
src/game.js:875
↓ 3 callersMethodmakeTranslation
( x, y, z )
three-stuff/three.module.js:5721
↓ 3 callersFunctionmarkPresetModified
( gui, modified )
three-stuff/dat.gui.module.js:3056
↓ 3 callersFunctionmatchItems
(array1, array2, index1, index2, context)
lib/jsondiffpatch.umd.js:909
↓ 3 callersMethodmultiplyQuaternions
( a, b )
three-stuff/three.module.js:3052
↓ 3 callersMethodnewest
()
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 3 callersFunctiono
(s)
three-stuff/z-worker.js:1
↓ 3 callersFunctiono
(e,t)
css3d/lib/dat.gui.min.js:13
↓ 3 callersFunctiononSubobjectFinish
()
three-stuff/LDrawLoader.js:1677
↓ 3 callersFunctionopenFromFile
(file)
src/game.js:3039
↓ 3 callersMethodplay
( delay )
three-stuff/three.module.js:42756
↓ 3 callersFunctionpossibleGrabs
({ worldX, worldY } = mouse)
src/game.js:3613
↓ 3 callersFunctionq
(e,t)
three-stuff/z-worker.js:1
↓ 3 callersFunctionqe
(t)
three-stuff/zip.min.js:1
↓ 3 callersMethodreadUint8Array
(t,e)
three-stuff/zip.min.js:1
↓ 3 callersFunctionrectangleCollisionAll
(x, y, width, height, filter)
src/game.js:651
↓ 3 callersFunctionrectangleLevelBoundsCollisionTest
(x, y, width, height)
src/game.js:608
↓ 3 callersFunctionrenderObject
( object, camera, shadowCamera, light, type )
three-stuff/three.module.js:20674
↓ 3 callersFunctionresolveIncludes
( string )
three-stuff/three.module.js:18276
↓ 3 callersFunctionrotateLeft
( angle )
three-stuff/OrbitControls.js:350
↓ 3 callersFunctions
(e,t,s,l,o,_,d,c,f,u,h)
three-stuff/z-worker.js:1
↓ 3 callersFunctionsatForAxes
( axes, v0, v1, v2, extents )
three-stuff/three.module.js:4412
↓ 3 callersMethodset
( x, y )
three-stuff/three.module.js:629
↓ 3 callersFunctionsetBlending
( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultiplied
three-stuff/three.module.js:21207
↓ 3 callersMethodsetFromMatrix3Column
( m, index )
three-stuff/three.module.js:3852
↓ 3 callersFunctionsetWidth
( gui, w )
three-stuff/dat.gui.module.js:3482
↓ 3 callersMethodset_fullscreen
(n)
lib/ruffle-nightly-2022_01_30/core.ruffle.7ce43ca87887b5bb218c.js:1
↓ 3 callersFunctionsetupRenderBufferStorage
( renderbuffer, renderTarget, isMultisample )
three-stuff/three.module.js:22508
↓ 3 callersFunctionshowTitleScreen
(showIntro)
src/game.js:5598
↓ 3 callersFunctionsimulate
(entities)
src/game.js:4832
↓ 3 callersMethodslerpFlat
( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t )
three-stuff/three.module.js:2576
↓ 3 callersFunctionsortEntitiesForRendering
(entities)
src/game.js:555
↓ 3 callersMethodstopFading
()
three-stuff/three.module.js:44791
↓ 3 callersFunctiontestPoint
( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object )
three-stuff/three.module.js:28603
↓ 3 callersFunctiontoConsumableArray
(arr)
lib/jsondiffpatch.umd.js:168
↓ 3 callersMethodtoggle
( channel )
three-stuff/three.module.js:6386
↓ 3 callersFunctionu
(e)
css3d/lib/dat.gui.min.js:13
↓ 3 callersMethodunproject
( camera )
three-stuff/three.module.js:3501
↓ 3 callersFunctionupdateDrag
(mouse)
src/game.js:3898
↓ 3 callersFunctionupdateMouse
(event)
src/game.js:3509
↓ 3 callersFunctionupdateMuteButton
()
src/game.js:2871
↓ 3 callersFunctionuploadTexture
( textureProperties, texture, slot )
three-stuff/three.module.js:22280
↓ 3 callersMethodwarp
( startTimeScale, endTimeScale, duration )
three-stuff/three.module.js:44850
↓ 3 callersFunctiony
()
three-stuff/spector.bundle.js:1
↓ 3 callersFunctionzOrder
( x, y, minX, minY, invSize )
three-stuff/three.module.js:30689
↓ 2 callersFunction$
(e)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionBt
(t,e,n,r,i)
three-stuff/zip.min.js:1
↓ 2 callersFunctionC
(t,e,r)
three-stuff/zip.min.js:1
↓ 2 callersFunctionCatmullRom
* Bezier Curves formulas obtained from * http://en.wikipedia.org/wiki/Bézier_curve
three-stuff/three.module.js:37911
↓ 2 callersFunctionD
(e)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionD
(e,t,n,i,r,s)
three-stuff/z-worker.js:1
↓ 2 callersFunctionF
(e)
three-stuff/z-worker.js:1
↓ 2 callersFunctionF
(e,t)
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 2 callersFunctionG
()
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 2 callersFunctionHt
(t,e)
three-stuff/zip.min.js:1
↓ 2 callersFunctionJ
(e,t)
three-stuff/z-worker.js:1
↓ 2 callersFunctionL
(e,t)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionL
(e,t)
three-stuff/z-worker.js:1
↓ 2 callersFunctionM
(e,r)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionM
(e)
three-stuff/z-worker.js:1
↓ 2 callersFunctionMt
(t,e,n)
three-stuff/zip.min.js:1
↓ 2 callersFunctionN
(e,t,n)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionP
(e)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionQ
(t,e,n,r,i,s)
three-stuff/zip.min.js:1
↓ 2 callersFunctionQ
(e,t)
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 2 callersFunctionR
(e,t)
three-stuff/z-worker.js:1
↓ 2 callersFunctionR
()
css3d/lib/dat.gui.min.js:13
↓ 2 callersFunctionS
()
three-stuff/zip.min.js:1
↓ 2 callersFunctionSe
(t,e,r,i)
three-stuff/zip.min.js:1
↓ 2 callersFunctionT
(e)
three-stuff/spector.bundle.js:1
↓ 2 callersFunctionT
(e)
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 2 callersFunctionVt
(t)
three-stuff/zip.min.js:1
↓ 2 callersFunctionWebGLShader
( gl, type, string )
three-stuff/three.module.js:18071
↓ 2 callersFunctionY
()
lib/ruffle-nightly-2022_01_30/ruffle.js:1
↓ 2 callersFunctionZ
(e,t)
three-stuff/z-worker.js:1
↓ 2 callersFunctionZe
(t,e,n)
three-stuff/zip.min.js:1
↓ 2 callersMethod_allocateTargets
( texture )
three-stuff/three.module.js:48126
↓ 2 callersMethod_applyPMREM
( cubeUVRenderTarget )
three-stuff/three.module.js:48261
↓ 2 callersMethod_blur
* This is a two-pass Gaussian blur for a cubemap. Normally this is done * vertically and horizontally, but this breaks down on a cube. Here we apply
three-stuff/three.module.js:48288
↓ 2 callersMethod_cleanup
( outputTarget )
three-stuff/three.module.js:48105
↓ 2 callersFunction_createRenderTarget
( params )
three-stuff/three.module.js:48484
↓ 2 callersMethod_crypt
(t,e)
three-stuff/zip.min.js:1
↓ 2 callersMethod_crypt
(e,t)
three-stuff/z-worker.js:1
↓ 2 callersFunction_e
(t,e,r)
three-stuff/zip.min.js:1
↓ 2 callersMethod_fromTexture
( texture )
three-stuff/three.module.js:48114
↓ 2 callersFunction_getCubemapShader
()
three-stuff/three.module.js:48667
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