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hub / github.com/1Panel-dev/MaxKB / updatePathByAnchor

Method updatePathByAnchor

ui/src/workflow/common/loopEdge.ts:33–61  ·  view source on GitHub ↗

* 给边自定义方案,使其支持基于锚点的位置更新边的路径

()

Source from the content-addressed store, hash-verified

31 * 给边自定义方案,使其支持基于锚点的位置更新边的路径
32 */
33 updatePathByAnchor() {
34 // TODO
35 const sourceNodeModel = this.graphModel.getNodeModelById(this.sourceNodeId)
36 const sourceAnchor = sourceNodeModel
37 .getDefaultAnchor()
38 .find((anchor: any) => anchor.id === this.sourceAnchorId)
39
40 const targetNodeModel = this.graphModel.getNodeModelById(this.targetNodeId)
41 const targetAnchor = targetNodeModel
42 .getDefaultAnchor()
43 .find((anchor: any) => anchor.id === this.targetAnchorId)
44 if (sourceAnchor && targetAnchor) {
45 const startPoint = {
46 x: sourceAnchor.x,
47 y: sourceAnchor.y - 10
48 }
49 this.updateStartPoint(startPoint)
50 const endPoint = {
51 x: targetAnchor.x,
52 y: targetAnchor.y + 3
53 }
54
55 this.updateEndPoint(endPoint)
56 }
57
58 // 这里需要将原有的pointsList设置为空,才能触发bezier的自动计算control点。
59 this.pointsList = []
60 this.initPoints()
61 }
62 setAttributes(): void {
63 super.setAttributes()
64 this.isHitable = true

Callers

nothing calls this directly

Calls 2

findMethod · 0.45
getDefaultAnchorMethod · 0.45

Tested by

no test coverage detected