| 20 | } |
| 21 | |
| 22 | pub fn player_movement(world: &mut World, resources: &mut Resources) { |
| 23 | for (_, movement) in world.query::<&mut Movement>().iter() { |
| 24 | if movement.player_input && movement.ready() { |
| 25 | if resources.input.up { |
| 26 | movement.move_queue.push_back(MoveAction::Up); |
| 27 | } |
| 28 | |
| 29 | if resources.input.down { |
| 30 | movement.move_queue.push_back(MoveAction::Down); |
| 31 | } |
| 32 | |
| 33 | if resources.input.left { |
| 34 | movement.move_queue.push_back(MoveAction::Left); |
| 35 | } |
| 36 | |
| 37 | if resources.input.right { |
| 38 | movement.move_queue.push_back(MoveAction::Right); |
| 39 | } |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | pub fn basic_enemy_movement(world: &mut World, _: &mut Resources) { |
| 45 | for (_, movement) in world.query::<&mut Movement>().iter() { |