(&mut self, player: usize, axis: GamepadAxis, value: f32)
| 255 | } |
| 256 | |
| 257 | fn set_value(&mut self, player: usize, axis: GamepadAxis, value: f32) { |
| 258 | self.curr.insert((player, axis), value); |
| 259 | } |
| 260 | |
| 261 | fn has_moved(&self, player: usize, axis: GamepadAxis) -> bool { |
| 262 | self.curr.get(&(player, axis)) != self.prev.get(&(player, axis)) |