(&self, player: usize, axis: GamepadAxis)
| 251 | } |
| 252 | |
| 253 | fn get_value(&self, player: usize, axis: GamepadAxis) -> f32 { |
| 254 | *self.curr.get(&(player, axis)).unwrap_or(&0.0) |
| 255 | } |
| 256 | |
| 257 | fn set_value(&mut self, player: usize, axis: GamepadAxis, value: f32) { |
| 258 | self.curr.insert((player, axis), value); |
no outgoing calls
no test coverage detected