(event: &SDL_Event)
| 53 | |
| 54 | impl Event { |
| 55 | pub fn from_raw(event: &SDL_Event) -> Option<Event> { |
| 56 | unsafe { |
| 57 | match SDL_EventType(event.r#type) { |
| 58 | SDL_EVENT_QUIT => { |
| 59 | return Some(Event::Quit); |
| 60 | } |
| 61 | |
| 62 | SDL_EVENT_KEY_DOWN if !event.key.repeat => { |
| 63 | if let Some(key) = Key::from_raw(event.key.scancode) { |
| 64 | return Some(Event::KeyDown(key)); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | SDL_EVENT_KEY_UP if !event.key.repeat => { |
| 69 | if let Some(key) = Key::from_raw(event.key.scancode) { |
| 70 | return Some(Event::KeyUp(key)); |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | SDL_EVENT_MOUSE_BUTTON_DOWN => { |
| 75 | if let Some(button) = MouseButton::from_raw(event.button.button as i32) { |
| 76 | return Some(Event::MouseButtonDown(button)); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | SDL_EVENT_MOUSE_BUTTON_UP => { |
| 81 | if let Some(button) = MouseButton::from_raw(event.button.button as i32) { |
| 82 | return Some(Event::MouseButtonUp(button)); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | SDL_EVENT_MOUSE_MOTION => { |
| 87 | return Some(Event::MouseMotion { |
| 88 | new_position: Vec2::new(event.motion.x, event.motion.y), |
| 89 | }); |
| 90 | } |
| 91 | |
| 92 | SDL_EVENT_GAMEPAD_ADDED => { |
| 93 | let handle = SDL_OpenGamepad(event.gdevice.which); |
| 94 | |
| 95 | if handle.is_null() { |
| 96 | // TODO: Should probably log here |
| 97 | return None; |
| 98 | } |
| 99 | |
| 100 | let joystick = JoystickID::from_raw(event.gdevice.which); |
| 101 | let gamepad = Gamepad::from_raw(handle); |
| 102 | |
| 103 | return Some(Event::ControllerDeviceAdded { joystick, gamepad }); |
| 104 | } |
| 105 | |
| 106 | SDL_EVENT_GAMEPAD_REMOVED => { |
| 107 | return Some(Event::ControllerDeviceRemoved { |
| 108 | joystick: JoystickID::from_raw(event.gdevice.which), |
| 109 | }); |
| 110 | } |
| 111 | |
| 112 | SDL_EVENT_GAMEPAD_BUTTON_DOWN => { |
nothing calls this directly
no test coverage detected